
Unique Jumps
Map, screenshot and text locations of all 26 unique jumps, plus details on their landing locations in GTA Liberty City Stories.
GTA Liberty City Stories takes players back to a slightly modified version of GTA III's Liberty City, however a new addition to the game world are motorbikes which make the stunt jumps much easier. To complete the jumps, the player must hit a ramp at speed and travel a certain distance, landing in a rough target zone. Successfully completing all 26 unique jumps is a requirement towards 100% completion. It's strongly recommended to use a fast bike like a PCJ-600 to complete all of the jumps.
Completing Unique Jumps
You'll know you're attempting a unique jump as the camera will lock into a cinematic viewpoint and show your jump in slow motion. The game will tell you if you were successful or if you failed when you land.
Most jumps can be attempted in any vehicle, however they will be much easier on a fast motorbike like the PCJ-600. You won't always need to be traveling at full speed as it's sometimes possible to jump too far and miss the landing zone (or end up in the water and die), but in general you're going to want the fastest bike you can find to ensure it has enough acceleration.
Most jumps can be completed without a completely smooth landing, such as by crashing into something, but generally you should aim to land on your wheels. You'll also want to perfect the skill of leaning slightly forward on the bike by holding the left analog stick forward ever so gently so you can pick up a speed boost. This is particularly helpful for the jumps with short run ups.
Unique Jump Rewards
Completing your first stunt jump will award $250 and unlock the "Underwear Outfit". Each additional successful jump will then award the player with $250. Upon completion of the 26th jump, the player will be rewarded with $10,000. It's likely the player will also earn additional 'Insane Stunt Bonuses' while completing the jumps which will offer additional cash rewards.
Unique Jumps Map
Click below to view our unique jump locations map. The numbers correspond with the screenshots and info below. All unique jumps can technically be completed from the start of the game, however number 4 requires some story progress in Portland before it's accessible.

Portland Unique Jumps
There are 13 unique jumps to complete in Portland. They are all accessible from the start of the game except for number 4 which requires the mission Blow Up 'Dolls' to be completed.
Unique Jump #1
Found in Harwood, Portland, jumping from North-West to South-East. At the end of the ferry terminal harbor is a semi-sunken boat with a sheet of metal across it making a ramp over the water.
Landing Target
Clear the water and land on the road South of the wooden piers.
Tips
This jump is relatively simple. You'll need a decent run up but you don't need to be going flat out or leaning forward on the bike. Hit the ramp on the boat straight on and you'll sail onto the other side.
Unique Jump #2
Found in Harwood, Portland, jumping from South to North. A steep grassy hill just South of the ferry terminal, next to the dirt track.
Landing Target
Jump over the fence, between the billboards and land in the ferry terminal parking lot.
Tips
You'll actually need quite a lot of speed for this one, so going along the promenade and getting a decent run up is advised. You'll potentially want to lightly lean forward on the bike to gain some extra speed, and ensure you pull back to wheelie just as you hit the ramp which will give you a height boost and ensure you clear the fence.
Unique Jump #3
Found in Harwood, Portland, jumping from South-West to North-East. On the dirt track, a large hill heading towards the train tracks.
Landing Target
Jump over the train tracks, landing on the grass below.
Tips
This one is a little tricky. You'll need to gain speed by following the dirt track around the corner then lean forward as you speed towards the grassy ramp. Hit the left side of the ramp (closest to the train tracks) and you should have enough speed to get over them and land on the grass on the other side. Hitting the right side of the ramp makes it much harder to completely clear the train tracks which will result in a failed attempt.
Unique Jump #4
Found in Red Light District, Portland, jumping from South-East to North-West. A concrete ramp in the destroyed building.
Landing Target
Clear the remainder of the rubble and the train track, landing on the top of the building in the construction site.
Tips
You'll need quite a lot of speed for this one, with a sharp turn to get lined up with the ramp. I'd suggest starting near the alleyway to the South which leads to Chinatown, speed along the road, leaning forward on the bike if you can, then just as you pass Ammu-Nation, you'll want to sharply turn left towards the ramp in the destroyed building. Wheelie just as you hit the ramp and if you got everything right, you should fly over the train tracks and land on top of the projects building which is under construction. You actually need to land a fair way onto the building too, just clipping the edge of it isn't usually good enough. You might end up falling off your bike, but it should be good enough to complete the jump.
Unique Jump #5
Found in Saint Mark's, Portland, jumping from North to South. A small hill at the end of the road in Saint Mark's, across the road from Marco's Bistro.
Landing Target
Land near the large warehouse at the North-West corner of the harbor.
Tips
Speed along the road from Salvatore's mansion entrance, lean forward on the bike and wheelie as you hit the grassy hill. You should fly down to the harbor with no problems. A pretty straight forward jump this one.
Unique Jump #6
Found in Portland View, Portland, jumping from East to West. A concrete ramp at the top of a grassy hill behind the police station.
Landing Target
Clear the police station parking lot and land on the road.
Tips
Another easy jump. Speed along the road from the entrance to the Supa Save, cut over to the left and head up the grass then hit the right side of the ramp. You don't need to lean forward on the run up, just regular bike acceleration should be enough. Clear the police station parking lot and land on the road in front of the hospital.
Unique Jump #7
Found in Portland Harbor, Portland, jumping from East to West. A large ramp at the West side of the ship docked at Portland harbor.
Landing Target
Jump over the parked trailers and land on the the harbor.
Tips
Head to the back of the ship and speed towards the front, avoiding the objects on the way to the ramp. You don't need to lean forward, regular bike acceleration and speed will give you enough power to clear the three trailers and land on the concrete on the other side. You might smash into the fence and fall off just after landing, but the jump should still count.
Unique Jump #8
Found in Portland Harbor, Portland, jumping from East to West. The metal vent on the roof of the large warehouse at the harbor doubles as a lauch ramp.
Landing Target
Jump over the parking lot at the docks, clear the wall and land on the street below.
Tips
Go as far back as you can then speed towards the ramp and wheelie as you hit it. You don't need to lean forward for extra speed as you should have enough regular acceleration to clear the parking lot and land on the road just outside the harbor. I smashed straight into a garbage truck as I landed but it still counted.
Unique Jump #9
Found in Portland Harbor, Portland, jumping from South to North. A wooden ramp resting on scaffolding on the Eastern warehouse under construction.
Landing Target
Jump over the water and land on the beach below.
Tips
You can start your run up from the wall of the building in a straight line back from the ramp. Speed towards it, lean forward if you can for a bit of extra speed then wheelie as you hit the ramp and hope you'll have enough speed to clear the water and land on the beach. There's a risk of dying or losing your bike here so try to get as much speed as you can.
Unique Jump #10
Found in Trenton, Portland, jumping from North-West to South-East. A small wooden ramp heading towards two large chimneys at the corner of the road in Trenton.
Landing Target
Jump between the chimneys and land on the rooftop.
Tips
You need quite a lot of speed for this one. I'd recommend starting your run up in Chinatown next to Punk Noodles. Wheelie as you hit the ramp and land on the rooftop to complete it.
Unique Jump #11
Found in Chinatown, Portland, jumping from South to North. A concrete ramp almost directly under the Callahan Bridge.
Landing Target
Clear the train tracks and land on the grass below.
Tips
You need serious speed for this jump. Go as far back as you can next to the jetty through the small tunnel then speed around the corner, lean forward as you race towards the concrete ramp and wheelie just as you reach the top of the ramp. You need to clear the train tracks and land on the grass below which will require almost top speed and perfect timing of the wheelie at the top of the ramp.
Unique Jump #12
Found in Callahan Point, Portland, jumping from East to West. A lage grassy hill South of the Callahan Bridge, heading towards Rusty Brown's Ring Donuts.
Landing Target
Jump through the half-eaten donut sign and land in the parking lot below.
Tips
Start your run up in the parking lot where you'll find a parked Perennial, then speed to the ramp. You shouldn't need to lean forward into it, regular speed should be enough. Wheelie as you hit the ramp and you'll sail through the donut and land on the tarmac in the parking lot.
Unique Jump #13
Found in Callahan Point, Portland, jumping from East to North-West. A pile of rubble on the edge of the sea wall, heading towards the direction of the Callahan Bridge.
Landing Target
Clear the water and land on the small dock leading to a short tunnel below.
Tips
With all water jumps, I strongly suggest you get as much speed as possible. For this one, go as far back along the sea wall as you can then speed along it, leaning forward lightly for more speed. As you hit the ramp, steer slightly to the right and flick a small wheelie. You'll hopefully clear the water and land on the small road below, next to a small wooden jetty. As soon as you land, slam the brakes on to prevent ending up in the water.
Staunton Island Unique Jumps
There are 6 unique jumps to find and complete on Staunton Island. They're technically all accessible from the start of the game, although you'll need to access Staunton Island via a glitch before it's unlocked officially after completing "Last Requests".

Unique Jump #14
Found in Aspatria, Staunton Island, jumping from South-West to North-East. A grassy mound on a dirt track across the road from the stadium.
Landing Target
Jump over the small cliff and land on the path, between the trees, in the park below.
Tips
You can start your run up at the start of the dirt track leading to the ramp, but the landing zone is slightly unclear. Ideally you want to land on the gravel path below, but you need quite a decent jump to get there. I suggest hitting the left side of the ramp and jumping slightly to the left rather than straight which will put you on the path but it'll be down to speed as to whether the jump is successful. Be aware that there's a good risk of losing your bike, or even ending up yourself in the water as you land the jump.
Unique Jump #15
Found in Fort Staunton, Staunton Island, jumping from South to North. A grassy mound East of the construction site.
Landing Target
Clear the water and land on the grass or road below.
Tips
Head to the other end of the grass to start your run up. You don't need to lean forward, but if you can, it will help. The bike should have enough speed to clear the water and land on the brown ground at the other side.
Unique Jump #16
Found in Belleville Park, Staunton Island, jumping from South to North. A small wooden ramp next to a row of billboards on the upper West road in Staunton Island.
Landing Target
Jump from the upper road to the lower road, heading towards the Shoreside Lift Bridge.
Tips
You don't need extreme speed for this one, but you do need to hit the ramp pretty much straight on so that you jump off to the left and miss the billboards and the concrete from the road above. There's not much risk of ending up in the water unless you specifically jump off to the left, so just get some decent speed and hit the ramp straight and you should be good.
Unique Jump #17
Found in Torrington, Staunton Island, jumping from North to South. A grassy hill at the end of the docks, just South of the Callahan Bridge.
Landing Target
Clear the billboards and land on the main road.
Tips
You can take as long a run up as you need here so go quite far back and speed towards the ramp. When you hit it, slightly move over to the right so you jump over the billboards. You should get enough height so the only thing you need to worry about is aiming the jump as you take off. Land on the road heading towards the Casino.
Unique Jump #18
Found in Bedford Point, Staunton Island, jumping from North to South. A large grassy hill off the side of the road at the South-West of Staunton Island.
Landing Target
Down the cliff, landing on the concrete sea wall next to the wooden pier.
Tips
You'll need as much speed as you can get for this one. Thankfully there's a long road leading up to it, so lean forward if you can and speed straight into the ramp. You'll need to get lucky with cars not spawning right in front of it, but as soon as you hit the ramp you'll want to move slightly to the left to avoid jumping too close to the water. You don't have to completely clear the slopes road that leads down to the jetty, but you need to be pretty close to the end of it to be successful.
Unique Jump #19
Found in Torrington, Staunton Island, jumping from South-West to North-East. Another grassy mount at the South of Staunton Island, heading towards the casino.
Landing Target
Clear the gap and the water, landing in the parking lot behind the casino.
Tips
There is a large area of grass you can use for a run up so get a lot of speed and wheelie as you hit the ramp. You don't need to lean forward if you have enough speed from a long run up, but there's a risk of landing in the water if you fall short.
Shoreside Vale Unique Jumps
There are 7 unique jumps to find and complete in Shoreside Vale. They are all accessible once you have access to Shoreside Vale after completing "Grand Theft Aero" for Donald Love. It's also possible to access Shoreside Vale early using a glitch which allows the jumps to be completed from the start of the game.

Unique Jump #20
Found in Wichita Gardens, Shoreside Vale, jumping from South-East to North-West. A large pile of rubble off the side of the road West of the Western-most tower in Wichita Gardens.
Landing Target
Jump over the corner of the road and land on the lower road, heading towards the short underpass.
Tips
You can start the run up at the corner of the road, next to a metal lamp post facing the jump, but you'll need to lean forward to get enough speed. There's a short ramp leading up to the main jump so keep leaning forward as you go up that and hit the main jump with as much speed as possible. You almost need to crash into the top part of the underpass to get far enough to register the jump, essentially landing inside the underpass. It might take a few attempts but there's not much danger of dying or losing your bike on this one.
Unique Jump #21
Found in Pike Creek, Shoreside Vale, jumping from South to North. A wooden ramp leading through the window of an open warehouse.
Landing Target
Jump out of the window, clear the road and land on the grass or road at the lower dam.
Tips
Head to the end of the alley opposite the open warehouse and speed towards the ramp. You don't need to lean forward, but you can if you want. You should easily have enough speed to clear the street and jump down the cliff to the bottom of the dam. When you land, slam on your brakes to avoid ending up in the water.
Unique Jump #22
Found in Pike Creek, Shoreside Vale, jumping from North to South. A large ramp tucked between the wall and a building next to some large white tanks.
Landing Target
Clear the road and touch down on the roof of the Shoreside Vale Police Station. Smashing into the wall of the station seems to work too.
Tips
Because you can hit the wall of the police station to complete this jump, it doesn't actually require major speed. Just go back as far as you can for a run up and hit the ramp at full acceleration and it should be good enough. If you want to do it properly and land on the roof, you'll need to lean forward and wheelie right at the end of the ramp.
Unique Jump #23
Found in Pike Creek, Shoreside Vale, jumping from West to East. A wooden ramp at the end of an alleyway in front of a large pink building.
Landing Target
Jump over the street and billboard below and land in the grassy area on the other side.
Tips
There are obstacles in the way, but you can bypass them by speeding down the left side, then straighten up as you hit the ramp. You don't need excessive speed so this jump can be completed without leaning forward. In fact, too much speed might make it harder to stop and you could end up losing the bike in the water below.
Unique Jump #24
Found in Pike Creek, Shoreside Vale, jumping from West to East. A small wooden ramp at the end of a parking lot with trailers parked up.
Landing Target
Jump over the road and down into the alleyway next to Holy Rev. Joe's Flophouse.
Tips
You need a fair bit of speed as the landing zone requires you to pass the start of the building so lean slightly into the jump and wheelie at the end of the ramp. It's pretty straight forward though and you can start you run up against the wall as far back from the jump as you can get.
Unique Jump #25
Found in Pike Creek, Shoreside Vale, jumping from South-East to North-West. A metal sheet on the rooftop of the warehouse with stairs leading to the top.
Landing Target
Clear the street and land in the parking lot near some garages on the other side.
Tips
Head to the opposite end of the rooftop so you can get the maximum run up and lean slightly forward as you approach the ramp. Try to hit it on the right-hand side aiming to clear the street and landing in front of the garage opposite.
Unique Jump #26
Found in Pike Creek, Shoreside Vale, jumping from West to East. A grassy hill at the corner of the road where the fence has broken.
Landing Target
Clear the water and land on the road in Wichita Gardens.
Tips
You can take a huge run up for this one, and head down hill, but you'll still want to try to lean forward a bit to gain some extra speed as you hit the ramp. Clearing the water isn't the difficult bit, it's landing close enough to the road for it to be successful. There's a long journey back to attempt this jump again so try to hit it with the maximum speed you can get and wheelie as you hit the ramp for extra height.