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"It is steeped in gorgeous renderings of 1947 Los Angeles, from the exterior of Musso and Frank Grill and Grauman’s Chinese Theater to the 'Hollywoodland' sign up in the hills. Characters curse, smoke, drink, fight — the whole noir playbook, over moody jazz, in bright color by day and neon-flecked shadow after dark."
"What L.A. Noire represents is a new era for interactive entertainment. Over the past 30 years, games have been based around challenging the player's hand-eye co-ordination – the ability to react quickly with a controller. But in LA Noire, the main skill is emotional perception, being able to judge body language and facial "tells' – the little nervous tics that betray liars. These are the same skills we use in real life and that allow us to engage with characters in TV and movie dramas. Suddenly then, games are a universal medium."
"The game designers digitally stitched together some 300 maps, creating a working template that captured the broad sprawl of the city, from the Sunset Strip to East L.A. and beyond. They then added dimension and detail with the aid of topographical information from the U.S. Geological Survey, aerial photographs from the era from UCLA’s Spence Air Photos collection, and thousands of period photos. The final result is a gritty, three-dimensional virtual city where gamers will be able to immerse themselves in a realistic world of noir."