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IGN on GTA V: Conflicting Points of View

Published by TreeFitty

For the last day of IGN's Grand Theft Auto V week, they look at two more singleplayer mission previews. We learn a little more about the combat and gameplay but we'll cut out that spoiler stuff and just quote some words of wisdom from the tail end of the article:

"Okay, it’s time for a minor confession. I died quite a few times while playing missions described above, but that’s not down to Grand Theft Auto V being unreasonably difficult. Nor am I terrible at games – really, I’m not. At the time, I thought it might be due to all the new controls and mechanics I had to learn. But then I thought more closely about the moments in which I died. What did these passings have in common? It was when I hesitated, when I didn’t know where to go, and I’ve concluded that fault lies entirely with me. Admittedly, GTA V doesn’t tell you where to go, but that’s the point. You can go anywhere. I died when I lacked both imagination and conviction. You see I’ve become awfully lazy when playing games that involve shooting and driving; I’m content to be pushed towards a mildly satisfying objective. So when I ... with Lamar, and he suddenly looked towards me for guidance, like a child who got mixed up in something he didn’t fully understand, I was overwhelmed. I could go anywhere, get away by any means I could find, but I died right there ... because I’ve grown acquainted to games that consistently underestimate me.

I don’t know if Grand Theft Auto V can stem the tide. It might. But after spending four hours exploring its world, I can safely say it’s revived my ailing faith in the big blockbuster game. There’s more to GTA V than just a land of unregulated freedom, though. I’m confident GTA V will receive attention for its technical prowess, swaggering attitude, and love of controversy, but there’s potentially a subtle approach to storytelling and characterisation here that shouldn’t be overlooked.

Passing between characters, identifying with more than one point of view, is sophisticated storytelling, and it provides GTA V with the machinery to tell an ambitious and nuanced story. And these character-based moments – being irritated with Lamar, as Franklin, for dragging me back into the hood – really stood out during my time with the game. I even started to play in a different way, depending on which character I was controlling. The game encourages this very gently with different character stats and special abilities – Franklin’s supposedly the best driver, for instance, so has the ability to slowdown time while behind the wheel. But it went beyond this, I found myself acting more recklessly as Trevor, more fatherly as Michael. I was performing. I actually think that might be the most unexpected and impressive thing I discovered while playing Grand Theft Auto V."

That should tell you plenty about the kind of game Grand Theft Auto V is. Full article here (mission spoiler warning). Join us at the GTA 5 forums!
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