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"We always knew, when we wanted to go down this route and make a detective game, that the key part was getting the witness in the room," said Team Bondi head Brendan McNamara. "The key part is the interrogation. Can you break them?"Read that full story here
"In L.A. Noire, the photo-realism isn't just a nifty visual -- it's central to the gameplay. According to [Rockstar's Jeronimo] Barrera, "The core mechanic is... trying to figure out whether or not the person you're having a conversation with is lying to you. As the game plays out, you're investigating crime scenes and finding evidence, and you use those pieces of evidence in the conversation." And McNamara insists that the lying isn't a binary good/evil deal: "When I was writing the game, I had up on my whiteboard: 'Everybody's lying about something.'"Read EW's piece here
"There is a level of maturity running though L.A. Noire that suggests that it is a game being pitched at people ready to take the next step in gaming. That's not to say it's light on action, even the single case included a fist fight, a car chase and a shoot-out.Read lots more from their 4-page preview here
The slavishly recreated LA environment, the hard-boiled characters and the grimy plots are straight out the writings of Raymond Chandler and James Ellroy."