An interesting interview with Rockstar's own Sam Houser shows the turmoil and distress he and his staff were under following the Hot Coffee scandal from
. The interview comes from the book
which has many interviews from various game developers about their work and the hardships behind them.
Of course the part that interests us is from Sam Houser. Wired posted an excerpt from the book that gives us some insight into the hardships suffered from the ordeal:
Sam had been thinking what a good life he was living. His son had just been born. He had just bought a country house with his brother. Maybe now he could relax a bit. Then he read about Hot Coffee on a messageboard. Immediately he had a sinking feeling.
A Dutch techie named Patrick Wildenborg had used some self-created code to open up the PC version of San Andreas. Inside, he discovered a locked portion of the game that featured the gangster character CJ having what amounted to R-rated sex in various positions with a girlfriend. (Without Wildenborg’s software key, all you heard were the sounds of passion.) Soon, the modder’s program went viral and thousands upon thousands were playing the sexual mini-game called Hot Coffee.
Sam told Dan, “These guys are out to get us. They’ll garrotte us whatever we do. They don’t give a shit. This is crazy.” Sam had always been a little neurotic; he would probably agree with former Intel CEO Andy Grove’s famous motto, “Only the paranoid survive.” Worry was an essential part of his personality; it helped him to get things done, allowed him to drive the various divisions within the company forward to complete deadlines. But when the FTC hauled nine Rockstar employees down to Washington, D.C., for their investigation, it changed Sam forever.
Back in New York City, his doctor said the Hot Coffee incident had left Sam badly injured, like a victim in an emotional car crash. In the end, it was the making of GTA IV
that fueled Sam’s recovery. Rockstar would come back because they had a point to make. They would pull no punches with GTA IV, which would be hailed as the most grittily brave game they had ever created. It would sell 3.6 million copies on its first day and earn $500 million in its first week.
. It seems like quite the story, of which I'm sure many gamers (especially GTA fans) would like to hear more.
A quick add-on to this article. Take a look at
Cute. Be sure to