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"...our conversation with the b-movie actress turns to an interrogation, and we lose interest in philosophising altogether. She just will not co-operate. It's obvious she knows more than she's letting on, and not just from the fact her story has more holes than the proverbial swiss cheese. No, it's obvious because we see it in her inability to make eye contact. Or the way she's shifting from side to side or as her mouth curls up in some form of abject hatred as she hints at a feud between her dodgy husband and a local movie producer. We're used to videogame characters becoming angry, but we're not so much used to joining them... At this point we realise two important facts: the first is that Rockstar has clearly realised the power of its MotionScan technology, and the second is that L.A. Noire is drawing us in hook, line and sinker."
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"I think it's as different for us as GTAIII was when it came out"
- Jeronimo Barrera, vice president, product development, Rockstar Games
"I didn't want people to look at it and go 'It's f***ing GTA with fedoras', because it's not"
- Jeronimo Barrera
"Dan [Houser] was a particular fan of Mad Men and was a particular fan of Aaron Staton, and for me it was a slightly leftfield choice, but a very inspired choice in the end"
- Brendan McNamara Co-founder, Team Bondi