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Jeff Threat
Post reviews here and i will keep it updated.


Game Informer- 9.75/10

GamesTM
- 9/10

IGN- 9.7/10

UK Playstation Magazine - 10/10

Playmania Magazine- 9.8/10

IGN UK- 9.8/10

Gamereactor- 10/10

NowGamer- 9.3/10

CVG- 9.5/10

PSM3- 9.4/10

Meristation- 9.5/10

3DJuegos- 9.9/10

Hardgame2- 10/10

Videogameszone- 91/100

Boomtown- 10/10

Official Xbox Magazine Online- 9/10

1UP- A/A+

Game Pro- 5/5

Eurogamer Germany- 10/10

IGN AU- 9.8/10

Eurogamer- 8/10


LINKS:

Red Dead Redemption Review - Official Xbox Magazine Online
- http://www.oxm.co.uk/article.php?id=19537

Red Dead Redemption Review (Gamereactor)- http://www.gamereactor.se/recensioner/2238...ead+Redemption/

1UP: Red Dead Redemption Review- http://www.1up.com/do/reviewPage?pager.off...179335&p=37

Game Pro: Red Dead Redemption Review- http://www.gamepro.com./article/reviews/21...ead-redemption/

IGN: Red Dead Redemption Video Review- http://xbox360.ign.com/dor/objects/1432028...vdr_051710.html

Boomtown: Red Dead Redemption Review- http://xbox.boomtown.net/en_uk/articles/ar...ew.php?id=19659

Red Dead Redemption Review - CVG- http://www.computerandvideogames.com/article.php?id=246846
asthenia
Reviews? Already?!

-edit- Yep, reviews already. I should just stick to playing the games and keep out of the hype machine...
zeeshan810


asthenia
Fucking A! Cheers for these, star.
zeeshan810
UK Playstation Magazine - 10/10 tongue.gif
asthenia
Scans? Source? What mag, official playstation?
JamieMilne
teh playstation mag out ?
JamieMilne
when is the mag released in shops ?
asthenia
Thankyou, Threat.
zeeshan810
QUOTE (Asthenia @ May 13 2010, 02:54 PM) *
Thankyou, Threat.

Sorry I was in hurry to post this. sad.gif
asthenia
QUOTE (zeeshan810 @ May 13 2010, 08:16 PM) *
QUOTE (Asthenia @ May 13 2010, 02:54 PM) *
Thankyou, Threat.

Sorry I was in hurry to post this. sad.gif

No probs, I trusted you, just would like some evening reading.
Jeff Threat
NY Times Review.

http://www.nytimes.com/2010/05/17/arts/tel...ml?pagewanted=1

"In the more than 1,100 articles I have written for this newspaper since 1996, I have never before called anything a tour de force. Yet there is no more succinct and appropriate way to describe Red Dead Redemption. Rockstar rides again."
bOnEs
OMG... i wish i was in the shoes of those who have been playing this game for like the past week or two... damn you, reviewers!! something tells me though that they are all falling in love with this game... i predict very, very high scores in the coming days and weeks...
Jeff Threat
QUOTE (bOnEs @ May 16 2010, 04:43 PM) *
OMG... i wish i was in the shoes of those who have been playing this game for like the past week or two... damn you, reviewers!! something tells me though that they are all falling in love with this game... i predict very, very high scores in the coming days and weeks...

I wont be playing RDR until wed, i will be providing you guys with every review i find.
JamieMilne
thanks, well tomorrow the ps3 uk mag is out for people like me who dont subscribe lol. so il be enjoying there 10/10 review tongue.gif and ill let you know some main points they saay
zeeshan810
Playmania Magazine (Spanish Magazine) - 9.8/10
BAMF
What am I missing here? Don't video games usually have Previews in advance and then Reviews upon release? Has the industry dropped that distinction? Is it somehow different for RDR or are there criteria for "Preview" vs. "Review" other than being published before or after game release?
JamieMilne
yeah you are missing something, there have been previews for it for the last 4, 5 weeks or more lol.

ign had 3 previews that i know of.
bOnEs
IGN UK just posted their review, a 9.8... could someone copy and paste it into this thread please? thanks... i might ask someone to do that a couple of times today since half the gaming sites are blocked here at work tongue.gif...
Jeff Threat
QUOTE (bOnEs @ May 17 2010, 11:06 AM) *
IGN UK just posted their review, a 9.8... could someone copy and paste it into this thread please? thanks... i might ask someone to do that a couple of times today since half the gaming sites are blocked here at work tongue.gif...



Take your horse to the edges of Plainview; survey the heat haze shimmering off the burnt yellow lands of Nuevo Paraiso, watch as a crow cuts through the blue skies above New Austin and look to the horizon for the snow-dipped forests of West Elizabeth. All this is yours in what's easily Rockstar's most generous open world game yet.

Red Dead Redemption's scale is beyond epic, and just as Liberty City emerged as the true star of Grand Theft Auto IV it's the expanse of the Wild West that shines brightest here. There's a richness to the vistas that's frequently breathtaking and a diversity to them that's equally impressive. From the oppressive marshland that surrounds the lawless outpost Thieves' Landing to the homely beauty of McFarlane's Ranch, the story of how the West was won is told just as much through the locales as it is the characters.

Left to die by his gang, John Marston is a man looking for revenge.

A conflict between the Old West and the burgeoning New America of the early 20th Century underpins Red Dead Redemption's story, and it's best embodied in the contrast between two of the game's key settings. Armadillo, an early home for the player, is a town that's typical of the great untamed – its saloon sees fights breaking out spontaneously while drunks waltz hazily through the streets and prostitutes prop up the alleyways. On the flip side there's Blackwater, where one of the very first automobiles in the West drives around its paved streets, and where sinister government agency The Bureau holds its base. It's also here that lead John Marston first departs, finding himself at the forefront of the struggle to bring order to the lawless lands.

Working against his will for The Bureau, he must track down old acquaintances and settle scores in a story that stretches beyond 20 hours for a single playthrough. He's an artefact of the Old West, as the scars on his face testify, and he's backed up by a supporting cast that's easily one of Rockstar's finest. There's the familiar ensemble of villains, allies and oddballs, fuelled by some wonderfully sparky writing – although one of the game's few disappointments is that the facial animation never does justice to the dialogue. It's forgiveable, though, as in the Wild West Rockstar seems to have found a perfect partner for its unique brand of comic and satirical drama.

Red Dead's cover system is similar to GTA's but is more refined.

Indeed, the setting is brilliantly suited to the cultural savvy that's long defined the GTA series and it's brave enough to be much more than a pastiche of Westerns past. By straddling itself between the traditional Western timeline and the start of the 20th Century proper, Redemption does much more than merely string together a list of genre cliches – the story's rich with the tension of the inevitability of Marston's violent past catching up with him, and more broadly with a considered foreshadowing of the America that's to come.

Marston's motives, though, are familiar – they're an echo of those that propelled Niko's tale in GTA IV, and they're not the only thing he shares with the East European immigrant. The run, gun and cover shooting returns near-wholesale from the 2008 game, though it's been streamlined and a few little tweaks help keep it fresh. Health now utilises a straight-up rechargeable system and the biggest addition comes in the shape of Dead Eye, which temporarily slows down time and allows players to mark enemies before they're downed in a lightning quick volley of gunfire. It stacks the odds firmly in Marston's favour, ensuring a gentle difficulty curve and allowing for a smoother difficulty curve that's helped along by some other key additions to Rockstar's open world formula.

In the Wild West, everyone is your enemy.

In answer to one of the criticisms levelled at GTA IV after launch, there's now a much wider variety in mission objectives. While there's still an emphasis on shooting, Marston's tale dictates some interesting diversions from the standard gunplay, most explicitly in the rural side of life in the West. While breaking in horses, herding cows and shooing crows away from corn crops doesn't sound like the most thrilling of activities, they make for a tranquil counterpoint to Marston's more gung-ho moments, something that's used to great effect come the story's devastating climax.

Mid-mission checkpoints make their way from the Episodes of Liberty City and they're particularly forgiving here. Rockstar also goes one further in trying to omit some of the frustrations that have crept into its games in the past – fail a mission one too many times and it's possible to skip it completely. There are other concessions too: there's not such an over-abundance of point-to-point missions and there's often an option to skip to the destination.

Do so and you risk missing out on Redemption's greatest feature; its open world. It is, in its own way, as bustling as GTA IV's thriving virtual metropolis - villages, farms and whole towns are liberally dotted across the land, and even the wilderness in between is populated by outlaws and lawmen that are all too willing to interrupt the player's travels. Getting from A to B more often than not involves stopping off at C to intervene in one of Red Dead Redemption's many random encounters, revolver in hand and ready to either deal out justice or capitalise on someone's ill fortune.

There's loads to do outside missions like taming horses, hunting and more.

Like the very best open world games it means that it's impossible not to be sidetracked when traversing the map. Wildlife is rich and plentiful; cattle roam New Austin, preyed upon by cackling coyotes, armadillos scuttle in the sand of Nuevo Paraiso while elks and hulking bears stalk the woods of West Elizabeth – and all of them and more besides are available for the hunt. Some of the wildlife is there for more than shooting; getting around is done near-exclusively on horseback (or, if you're unfortunate in your choice of getaway vehicle, on the back of an ass).

And while the Euphoria-enabled animation continues to impress on the player and other human characters, the horses are the real highlight. Artfully animated and joyous to ride, they join Epona and Agro in gaming's equestrian elite. It's possible to build a real attachment to them as well: one wild stallion we broke in and tamed at the story's outset stayed faithful to us for some 15 hours, and when it eventually keeled over of exhaustion it was a moment as powerful as any of the story's scripted twists and turns.

The law system works superbly and is more in-depth than that in GTA.

The diversions in Red Dead Redemption are plentiful, from helping strangers in ongoing quests that can span a handful of hours to whiling whole afternoons playing blackjack and poker or even just to stop to see what the game will throw at you, be that a random assault or theft in a town to a full on siege of one of the West's many forts.

How the player responds to such incidents is charted in Marston's honour and fame stats – good deeds will eventually lend legendary status across the West and its inhabitants will act accordingly with discounts in stores and a rapturous reception when arriving in town, while darker doings will lead to a bad reputation and if pushed far enough a spell behind bars. The wanted system in Red Dead Redemption is several steps removed from that of GTA IV – repeated offences now lead to a bigger bounty being placed on the player's head and until it's either paid off in cash or served out in prison, posses will hunt them down.

It's a much more nuanced system than what's gone before it – wear a bandana while committing a crime and you'll be granted some animosity, while having a high honour or fame status means that petty crimes will often go unpunished. Such features give Red Dead Redemption's play more depth, and while it's never as explicit as San Andreas in its RPG trappings the amount of questing and light levelling lends it a feel that's quite similar.

Multiplayer is a hoot, playing alone or cooperatively with mates.

Single-player, then, is a triumph, and thankfully its successes are acknowledged elsewhere. Rockstar has learnt from the lessons of GTA IV's multiplayer and here it harnesses the open world in the online modes. Alongside multiplayer standards such as deathmatch and capture the flag – all serviceable, fun but never as spectacular as the toe-to-toe shootout that prefaces each of them – there's a Free Roam mode for up to 16 players, offering the entire map up for exploration and hijinx.

Time will tell if its multiplayer has the legs to last, although the tools are certainly there for an enjoyable experience. Furthermore, Rockstar seems keen to keep supporting it; new co-op levels are already being promised for free further down the line and if the generosity continues then Red Dead Redemption's shelf life could be extended indefinitely.

Closing Comments

At the outset Red Dead Redemption promises to be GTA on horseback. Several hours later it goes on to fulfil that promise and then top it. This is so much more than a mere retooling of Rockstar's tried and tested open world formula – it's an artful take on a world long lost, an evocative paean to not only the Western genre but also to the beautiful expanse of the American landscape. Even better though is that under that remarkable feat is a game that's been refined and revitalised, setting the open world genre free and creating an experience that's quite likely to be one of this year's very best.
bOnEs
thanks jeff biggrin.gif... if anyone else is interested, check out www.N4G.com because, reviews are rolling in right now by the handful... there's already been about 6 reviews released just this morning biggrin.gif...
Jeff Threat
Damn those reviews are pouring in... just found IGN's review.

"As good as if not better than Grand Theft Auto IV and is as beautiful as a Hollywood epic."- Boomtown review
JamieMilne
igns review is good, are there links to any more ??
Jeff Threat
QUOTE (JamieMilne @ May 17 2010, 12:21 PM) *
igns review is good, are there links to any more ??

i will be posting the links, very very soon
JamieMilne
i usually just stick with ign, gamespot and gametrailers reviews, mostly interested in gamespots and gametrailers video reviews lol
bOnEs
i'll read anything since i usually have time to do so at work biggrin.gif... i've read about 4 of them so far and getting ready to read a 5th one biggrin.gif...
Jeff Threat
Updated. Posted links and more review scores and IGN's Video Review.
bOnEs
here's the youtube video of IGN's video review for those who can't access IGN *points at myself*...

Jeff Threat
Thanks bOnes!
Indy
Metacritic has a huge list of reviews: http://www.metacritic.com/games/platforms/...ad%20redemption
JamieMilne
i read on igns us review that, there is a tiny graphical bug in which during a cutscene a character was rendered twice put doing differnt animations., and it froze a couple of times during loading.
bOnEs
gamesradar just released their review... could someone copy and paste it here for me please? thanks... i can only provide the pending N4G link since i can't view their website...

http://n4g.com/news/524999/gamesradar-red-...tion-review/pen
PabloHoneyOle
QUOTE (bOnEs @ May 17 2010, 04:00 PM) *
gamesradar just released their review... could someone copy and paste it here for me please? thanks... i can only provide the pending N4G link since i can't view their website...

http://n4g.com/news/524999/gamesradar-red-...tion-review/pen

It's asking for a login. Don't have one, sorry.
bOnEs
QUOTE (Stoic Person Eater @ May 17 2010, 04:07 PM) *
QUOTE (bOnEs @ May 17 2010, 04:00 PM) *
gamesradar just released their review... could someone copy and paste it here for me please? thanks... i can only provide the pending N4G link since i can't view their website...

http://n4g.com/news/524999/gamesradar-red-...tion-review/pen

It's asking for a login. Don't have one, sorry.

maybe you could find it on their front page at gamesradar.com??
zeeshan810
There’s no point having a sprawling landscape if you can't fill it with tons of shit to do in between the regular missions. GTAIV has the occasional stranger to help out in Liberty City. Just Cause 2 has a stack of things to blow up around Panau. And Far Cry 2 has, erm? <cough>. Anyway, Red Dead Redemption and its miles of dusty land between different towns and villages could’ve wound up a joyless trek to wander across. But, holy crap, there’s so much stuff to do here that you need never be bored.

Above: Just a sample of the madness you can cause here

Rockstar has not only delivered a kick-ass take on the Wild West era but they've done it with a finesse that satisfies every need of anyone who has ever fantasised about being a cowboy. Unless of course, your visions are based solely on Brokeback Mountain, in which case you may be disappointed. There’s cattle herding, duels, hunting, breaking in horses (not like that) and much, much more to keep you in the saddle for hours.

Howdy, stranger

You play as John Marston - a former outlaw who’s being forced to hunt down his old gang members by shady government officials led by one Edgar Ross. How do you make a bad-ass do wet work for you? Kidnap his wife and kid. So he's fighting for the lives of his family, but let’s get a gripe out of the way early on; while Marston's cause is a worthy one, he doesn’t half go on about it. Every time he meets someone new he bangs on about his plight like a stuck record, which, in terms of story, leaves him fairly one-dimensional.

This might be unfair to say this as most lead characters these days are about as compelling as rock with a face painted on it. But when it comes to Rockstar and their previously soulful leads it’s worth a mention.

GTA: Wild West

It all plays out like GTA except in 1911. You're sent on an initial, straightforward mission to get you used to the controls and how to move around the huge landscape. The story then branches off into separate areas and you'll soon find yourself working with/for various characters - like the Mexican army or simple ranchers - in the search for information regarding the whereabouts of your old chums. Red Dead Redemption takes you through superb little towns and villages that you can buy stuff from, play games in or simply shoot every one up.


Above: Donning a bandana around your face will keep you annonymous

There's a morale system in place for John too; perform good deeds, like preventing a break-in or saving a woman from being kidnapped, and you'll increase your hero status. Take this path and you’ll find cheaper items in stores and the police turning a blind eye to the odd stolen horse. Alternatively, you can take the bad boy route by robbing everyone at gunpoint and holding up shops like a Wild West mad man and get a rep as a feared outlaw.




There are welcome distractions all over the place in Red Dead Redemption. Finish a mission and your end location will often be packed with stuff to do. Talk to a stranger for example and they’ll ask you to do them a favour. In one saloon we were asked to convince a guy’s wife to go back to him. You meet her at the station preparing to leave town and instead of talking things through you can either a) put a gun to her head and force her back or cool.gif hog-tie and return her kicking and screaming. Nice.

There are also Wanted missions to take part in. Treasure hunts, which you'll be given maps and clues to find specific locations. And a wealth of specific games to gamble in. Like what? Like this...

In it to skin it

If you're not arsed about being caught up in these affairs you can always move between different areas of the map by setting up a campsite out in the wilderness and teleporting from one location to another.


Above: The only way to travel in the Wild West

You can even take a stagecoach, which acts in the same way as the cab in GTAIV, as you can make the driver go faster, slower, or skip to destination. But while this is handy for getting about you’re going to miss out on a whole host of visual treats in Red Dead Redemption.

Hop on a horse – or a donkey, if you like – and head out across the wilderness to be treated to one of the richest gaming worlds you’ve ever seen. It’s packed full of beautiful mountains, rivers, forests and a fully-functioning ecosystem.


Above: Surely the gun on his back would be better used in this situation

There are plants to pick that can be sold in towns and a zoo’s worth of wild animals including armadillos, wolves, goats and big ol’ grizzly bears. All of which can be shot, killed and skinned. We skinned more cadavers than Buffalo Bill and Dr Gunther von Hagens combined. One other sticky wicket is that John can’t swim, so don’t expect to swim the river across to Mexico.

Although there are loads of shops to visit across the world, we bust through the entire game without stopping at any that we weren’t forced into via a mission. It’s only on reflection that we realise that we managed to blast through the story without buying a single new weapon. You might think this is BS, but we honestly didn’t. Why? Well the refined Dead Eye mode (hold L2, LT and click right stick) makes even the weakest of weapons 20,000,000 times more potent because lining up headshots in slow-motion is a piece of piss. This doesn’t mean the action isn’t compelling. Not by a long-shot.


Above: Joining the Mexican army for a brief stint is pretty exciting

The siege on Fort Mercer, where you blow the doors off with a dynamite packed cart, assault the fools inside and finally man a cannon to protect your new base is amazing. A real rollercoaster of a mission that typifies the beautiful shooting mechanics of Red Dead Redemption, and puts it above GTAIV in terms of excitement during firefights.

It’s hard to put a finger on a single reason why Red Dead Redemption is so great. It doesn’t do one thing that will make you stand-up and applaud its uniqueness, but the whole package – the environment, the story, which we’re purposely not spoiling here, and the gunplay – all adds up to be a thing of beauty and an early and worthy contender for Game of the Year.

Is it better than...


Red Dead Revolver?

Yes. Obviously. Rockstar's initial attempt at Wild West fun still stands strong but the lack of open world freedom means that there's limited variety to proceedings in this last-gen classic.



Call of Juarez - Bound in Blood?

Yes. The sturdy FPS take on Western action provided a fairly decent run and gun affair but the story sucked a fat one as you were funnelled down one set-path after another.



GTAIV?

No. But only just. It's highly subjective but personally we prefer pissing about in Banshees around Star Junction than riding a horse about. And the story of Niko is more involving and interesting than John Marston's.


Just for you Metacritic

Without a doubt, Red Dead Redemption has been worth the wait. The finesse of the final delivery and the richness of the world is awe-inspiring and will keep you thrilled from start to finish.
bOnEs
thanks, zeeshan... you and jeff helped my day pass just a little bit faster biggrin.gif...
JamieMilne
i thought the games radar review was shit lol
zeeshan810
QUOTE (JamieMilne @ May 17 2010, 04:29 PM) *
i thought the games radar review was shit lol

I only look at major game sites review (IGN,GameSpot, Team Xbox, Gamepro..etc)
JamieMilne
me too, but i was just looking through different reviews and came across that one lol
bOnEs
i like gamesradar's humor but i agree, that review wasn't much of anything...
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