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PlayStation 3 Motion-Controller to be Named 'PlayStation Move'; Sub-Controller Revealed

Sony Computer Entertainment (SCE) has announced that their upcoming motion-controller for the PlayStation 3, unveiled at last year’s Electronic Entertainment Expo (E3) in Los Angeles, will arrive in the consumer market under the PlayStation Move brand. Set to launch worldwide this Autumn, PlayStation Move promises a motion-based, high-definition gaming experience unlike anything on the market.

Concurrently with its launch, SCE will also release PlayStation Move sub-controller to be used along with the motion-controller which will perform similar to Wii’s Nunchuk. The PlayStation Move platform, including the motion controller, sub-controller, and PlayStation Eye camera, together with a line-up of software titles from both first-party and third-party publishers are promising to deliver an innovative and highly immersive experience on the PlayStation 3.

The combination of the PlayStation 3 and PlayStation Eye camera detects the precise movement, angle, and absolute position in 3D space of PlayStation Move motion-controller, allowing users to intuitively Play the game as if they themselves are within the game. PlayStation Move motion-controller Electronic Theatre Imagedelivers unmatched accuracy through its three-axis gyroscope, a three-axis accelerometer and a terrestrial magnetic field sensor, as well as a colour-changing sphere that is tracked by PlayStation Eye camera. Through PlayStation Move system, both fast and subtle motion can be detected, whether the user is swinging a tennis racket, or painting with a brush. With PlayStation Move motion controller, users can provide direct input through action buttons and an analog trigger, while receiving physical feedback from rumble functionality and visual feedback from the sphere’s ability to display a variety of different colours. Furthermore, PlayStation Eye camera can capture the player’s voice or image, enabling augmented reality experiences.

The newly announced PlayStation Move sub-controller is a one-handed controller, developed to further expand the game play options that PlayStation Move games can offer. PlayStation Move sub-controller features a sleek curved design that pairs with the motion controller and comes with an analog stick and directional buttons that allow users to easily control the game when moving characters or choosing a direction. Like all other Wireless Controllers forthe PlayStation 3 system, it comes with a built in lithium-ion rechargeable battery as well as Bluetooth technology, enabling the controller to transfer the input information wirelessly to the PlayStation 3 system without a cable.

The PlayStation Move platform is set to be promoted by SCE as the next step in motion-control devices this Autumn, but the delay from it’s intended Spring release date sees the device going head-to-head with Microsoft’s Project Natal. And of course, at this point in the race it would be foolish to paint Nintendo’s Wii out of the picture.


What do you think? Although it is obviously quite a rip off of the Wii remote, with the right software support, this has a lot of potential IMO.
I probably wont buy this considering my schedule after it comes out, but it does sound interesting and opens a future of more possibilities.....Im slightly excited.
They reckon it's better than the Wii version because they've improved upon the sensitivity and other problems you find with the Wii. I'll be getting it, the wife's already decided she wants it because she was planning on getting a Wii and see's no point now this is coming.
Might get this eventually. See how people like it and give them time to work out extra bugs and make good games to go with it.
QUOTE (TreeFitty @ Mar 13 2010, 07:21 PM) *
Might get this eventually. See how people like it and give them time to work out extra bugs and make good games to go with it.

They say there may be DLC's for already existing games so you can use it with them, it's an easy transition apparently.
Makes sense, with the sixaxis features that are already in some games it probably wouldn't be that hard to implement.
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