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Matthew
To start things off, I hate the fact that when playing online, people need to cheat to go after achievements. one reason I stopped playing online in any games.

Guess i should have said cheating to make them feel they are the better player (mostly talking about sports games).
PabloHoneyOle
I hate the price of new games and kids who bitch about people cheating to get achievements online.
TheAnalogKid2112
Price for me too. And, while this isn't always an issue, lack of content in games.
Matthew
The price of games is also something i hate.
bOnEs
why do people complain about cheaters as if it's gonna fix the problem?? get used to it, some people are BIG babies and hate to lose...
Massacre
I hate that some developers are skimping on their single player game and focusing too much on online multiplayer. Online in general, really, even DLC. I'd rather go buy a disc.
Benzilla
QUOTE (Massacre @ Sep 15 2009, 05:28 PM) *
I hate that some developers are skimping on their single player game and focusing too much on online multiplayer. Online in general, really, even DLC. I'd rather go buy a disc.


I agree. You don't get to hear much about campaign of the big franchises (GoW, COD e.t.c) when they are at pre-release stage... Although saying that COD4 has one of the best single player campaign's I think.
bOnEs
the add-ons and DLC's piss me off this generation... charging us more for content that should of been in the game... if i see another map pack for $5, my head might explode... at least batman: arkham asylum is doing it the right way and releasing new maps for FREE...
DuffMan
Seconded on bOnEs about the DLC. The one that's pissed me off the most recently is Gears of War 2's 'hidden chapter'. They actually admitted to taking it out of the original game, then releasing it with a load of multiplayer maps for like $15.

Then there are the community-based games that hype up their multiplayer, and then start splitting everyone up by releasing packs of three maps for $10 each.

When will people learn that we are just getting ripped off and plain refuse to buy these things? If developers are going to do premium DLC, do it the Rockstar way and make it an expansion pack, not a shitty little overpriced bolt-on.


EDIT: this isn't an Asylum topic. Moving...
bOnEs
lol, it was really funny with one of the games i played earlier this year... godfather II... the day the game went on sale, a DLC map pack hit the PS store for $10 laugh.gif... plus, a maxed out character was $5 and unlocking all weapons was $5 too... you could buy all of this for $15 but who would do that when the game was ridiculously easy anyways??... fun but, very easy...

still, charging more for extras that should be free is my biggest pet-peeve of this generation... and little big planet really really pisses me off with this too... love the game, i think everyone should at least play it once but, they charge you for EVERYTHING in the store... want a new character? $3... want new stickers? $5... want new materials and objects? $10...

fuck that shit...
ViceMan
The fact that no matter how realistic games get, there's always something in you that subconsciously knows it isn't real and tries to pick out every tiny flaw in animation or physical anomalies.
Ex-PS Fanboy
The insanely retardedly hard parts where you sit and try and try and try and try and try and try and try, yet you still can't beat it.

Another thing I hate is when that happens and you end up smashing your controller.
Heartless
I'm going to go with what's already being said: The Price and the Content.
Heartless
QUOTE (PS Fanboy @ Sep 15 2009, 03:16 PM) *
The insanely retardedly hard parts where you sit and try and try and try and try and try and try and try, yet you still can't beat it.

Another thing I hate is when that happens and you end up smashing your controller.


Agreed.

@ Viceman - It's called the Uncanny Valley.
bOnEs
QUOTE (PS Fanboy @ Sep 15 2009, 03:16 PM) *
The insanely retardedly hard parts where you sit and try and try and try and try and try and try and try, yet you still can't beat it.

Another thing I hate is when that happens and you end up smashing your controller.

SOCOM: US navy seals... about 10 missions in, where you have to rescue POW's from a prison camp and that helicopter shows up... FUCK THAT DAMN HELICOPTER, FUCK THAT MISSION, AND FUCK THAT GAME!!

i did break my controller over that one... it's one of the only times i actually threw my remote... never beat that game either... stop playing after that and never ever played again... still use the headset though lol laugh.gif...
RamzKilla
QUOTE (PS Fanboy @ Sep 15 2009, 04:16 PM) *
The insanely retardedly hard parts where you sit and try and try and try and try and try and try and try, yet you still can't beat it.

Another thing I hate is when that happens and you end up smashing your controller.


Like W@W that game on veteran drove me to whip my controller at the floor after I died like 200 times. angry.gif
TheAnalogKid2112
QUOTE (PS Fanboy @ Sep 15 2009, 12:16 PM) *
The insanely retardedly hard parts where you sit and try and try and try and try and try and try and try, yet you still can't beat it.

Another thing I hate is when that happens and you end up smashing your controller.

Dude, yes. Nowadays I only play on the easiest difficulty, so the last game that happened to me on was Spiderman 3 like two years ago. Happened to me BILLIONS of times on my GameBoy when I was a wee little boy. I threw that shit HARD too!
Massacre
Those old school Gameboys could take a fucking beating. My shit was wrecked and it might still work today, if I could find it.
Heartless
I hate those games where, uhh.. OK, an example works better. You know in Odins Sphere, where you have to guess who the noble is to defeat that one boss? And to know which character is a noble, either you had to play and pay attention for every single mind warping second, or just make a random fucking guess. I hate those games that require you have some sort of weird telepathic link to the level designer.
Tranque
A general lack of story. I've noticed I haven't seen really good plot since Silent Hill 1 + 2 + 3. Stuff with meaning, themes, backstories, side characters. GTA 4 does have a high quality script but many people don't recognize that part. I just notice other games I've tried have flat scripts.
bOnEs
QUOTE (Massacre @ Sep 15 2009, 09:26 PM) *
Those old school Gameboys could take a fucking beating. My shit was wrecked and it might still work today, if I could find it.

hell yea they could!! i dropped the original gameboy down a flight of stairs on vacation a long time ago when i was little... that fucker stilled worked afterwards... they don't make shit like they used to...

*sounds like my grand pappy*
TheAnalogKid2112
QUOTE (Tranque @ Sep 15 2009, 07:58 PM) *
A general lack of story. I've noticed I haven't seen really good plot since Silent Hill 1 + 2 + 3. Stuff with meaning, themes, backstories, side characters. GTA 4 does have a high quality script but many people don't recognize that part. I just notice other games I've tried have flat scripts.

Uncharted: Drake's Fortune
Fallout 3
DuPz0r
The price of games reflect the amount of money needed to produce and publish a game. A game designer will get between 30,000 and 40,000 a year. They have to work their arse off for the company which earns more then the designer. And then Sony or Microsoft earn a large cut of money too. So As you can see, games are getting more expensive but this is because of the demand to have games ready as quick as possible. There is more demand in gaming then there is in music and the film industry these days. I admit i can barley afford many new games these days. But i understand why they cost so much, and now you do smile.gif

Also lack of content is down to the designers. Sometime they need to meet deadlines so they leave a lot of content out that they had planed. Or like R*, they leave content out just so they can make more money on DLC. DLC is a big business for designers because they can make it and hand it out straight to the consumer, which cuts out the middle man, and helps them earn a little more.

My aspiration is to become a game artist/level designer, and i am a gamer, so i can sort of sympathize with both sides of the story.
anomalous_result
I'm not sure games are that expensive. If you buy a DVD for 10 and watch it for 2 hours, maybe 6 if it's a film you like, or buy a decent game for 30 and play it for 20 hours the game seems economical to me. Micropayment crap gets on my nerves a bit, check out Battlefield Heroes where you can customise your character for money, but the game's free and none of the weapons or abilities cost real money so I'm overall fairly cool with it.

I guess the thing I was hoping for with this gen of consoles was a bit more immersion, we're all about the eye candy, but what if the PS3 was running a PS2 game graphically that was 8 times bigger, or had 8 times as many people in the city, or could effectively model interiors as well as exteriors. Instead we just get more HDR/bloom effects on the cars that are now a little bit shinier and a little bit more 'realistic' in their handling characteristics (I know this sitting on a sofa in front of a telly playing a PS3 do I?).
Massacre
QUOTE (bOnEs @ Sep 16 2009, 01:11 AM) *
QUOTE (Massacre @ Sep 15 2009, 09:26 PM) *
Those old school Gameboys could take a fucking beating. My shit was wrecked and it might still work today, if I could find it.

hell yea they could!! i dropped the original gameboy down a flight of stairs on vacation a long time ago when i was little... that fucker stilled worked afterwards... they don't make shit like they used to...

*sounds like my grand pappy*


So, supposedly, the Gameboy in this pic actually still works. Or at least that's what the internet says, I personally don't believe it...
Handsome B Wonderful
^lol, i don't believe it, either

Things i hate

1. DLC
I have a long standing policy of not paying for something that i can't physically handle (well, kind of), be it porn, music, movies, or in this case, DLC. What if my PC or 360 caught on fire? Well, i'd have to buy and/or download all the stuff again. Not good when you only have a shitty 5gb a month interweb connection.

But seriously, apart from The Lost And The Damned (which i'm getting on disc with Gay Tony next month or whenever it comes out) i haven't seen any DLC worth paying for. Bloody map packs can die in hell! And paying for "premium" themes? You'd have to be stupid. Which most people on Live are.

2. Save slots
If PS1 games had more than 1, how the heck did we come to this. Obviously, this isn't a common problem, but Dead Rising has left me scarred for life.

3. Lack of 3rd party peripherals in the current generation
This is a problem for 360 and PS3 owners in Australia. I'm not so sure what it's like elsewhere. Basically, the vast majority of stores here only stock official controllers. The going rate for these when i checked the other day were
PS3 controller: $80
360 controller: $64
In the past, i would have just shelled out for a cheapo 3rd party controller, and palmed it off on my friend whenever he came over. I refuse to pay that much for a 360 controller. Worse still, the wired 360 controller was $55. WTF?

4. 60 GB 360 HDD

I've no problem with the HDD as such (apart from the fact it's 20 GB, and i can't fit jack on it anymore). It's the cost of the 60 GB HDD that gets me. $149. And that's without the transfer disc. At least the 120 GB HDD drive is slightly better value, as you get the transfer disc, and double the storage for $80 extra. This is one of the reasons (along with paying for Live membership) that i'm buying a PS3.

5. Storylines

Is it just me, or have storyline standards dropped in the last few years. Also, i have noticed a few recycled storylines. If one more game does the "your mentor is really the main bad guy" storyline again, i'm going to go on a killing spree. Of ants.

Not surprisingly, apart from the storylines, all the points i made are problems with the current generation of consoles. I come from the good ol' gaming era of the middle to late 90's, where we liked our consoles simple, our rings brown, and all of our content in the actual game, dag nammit.

ThePaleOgre
Regenerating health in multi-player and single player
Shit is a terrible fucking fad that needs to fuck off wallbash_red.gif mad.gif


The overuse/overdone of HDR/bloom effects
The overuse/overdone of motion blur effects
Ex-PS Fanboy
QUOTE (ThePaleOgre @ Sep 17 2009, 07:02 AM) *
Regenerating health in multi-player and single player
Shit is a terrible fucking fad that needs to fuck off wallbash_red.gif mad.gif

Did you ever see Yahtzee's rant about Turok? I think you'll like it. And I agree with that 100%
bOnEs
yea, just when you think you got someone, he runs off and hides 'til his health comes back, then ambushes you from behind... it happened all too often in uncharted 2's online BETA... i would nearly kill someone only to have them come right back a few seconds later and get me...

i guess it works for single player IMO... it keeps the game moving along instead of having to restart from the last checkpoint a lot... but, it absolutely doesn't work online... if only they would separate these things...
MattyDienhoff
Quick time events. 'nuff said.

Platform-exclusive DLC. (I'm looking at you GTA IV!)

Guns that are extremely easy to aim and fire (no sway, little if any recoil), but which do so little damage that you have to shoot enemies two dozen times to kill them. Reverse the status quo, make guns difficult to aim but as powerful as they should be, and you've got more rewarding, more skillful gunplay.

Regenerative health. Here's an idea: make a game in which you're not constantly forced into suicidal situations, and you're not constantly outnumbered 20 to 1, so that it's possible to go for two minutes without being shot. Constant health refills would no longer be such an issue. As funny as it may seem, the intensity of the combat in games like Call of Duty actually works against immersion, because you cease to fear being shot at when you're never not being shot at, and the only consequence of being shot is you have to hide in the corner for 5 seconds...

EDIT: Another one.

Stupid balance decisions. Perfect example: The shotguns in Call of Duty 4 that are so nerfed-to-hell they couldn't harm a fly across the street.
The Awesome One
QUOTE (Handsome B. Wonderful @ Sep 17 2009, 08:32 AM) *
^lol, i don't believe it, either

Things i hate

1. DLC
I have a long standing policy of not paying for something that i can't physically handle (well, kind of), be it porn, music, movies, or in this case, DLC. What if my PC or 360 caught on fire? Well, i'd have to buy and/or download all the stuff again. Not good when you only have a shitty 5gb a month interweb connection.

But seriously, apart from The Lost And The Damned (which i'm getting on disc with Gay Tony next month or whenever it comes out) i haven't seen any DLC worth paying for. Bloody map packs can die in hell! And paying for "premium" themes? You'd have to be stupid. Which most people on Live are.

I totally agree. I dread the day we run out of discs as it takes away a lot of the hype. I got Episodes of Liberty City today but I already had Lost and Damned.
Marney1
QUOTE (DuPz0r @ Sep 16 2009, 08:46 AM) *
The price of games reflect the amount of money needed to produce and publish a game. A game designer will get between 30,000 and 40,000 a year. They have to work their arse off for the company which earns more then the designer. And then Sony or Microsoft earn a large cut of money too. So As you can see, games are getting more expensive but this is because of the demand to have games ready as quick as possible. There is more demand in gaming then there is in music and the film industry these days. I admit i can barley afford many new games these days. But i understand why they cost so much, and now you do smile.gif

Also lack of content is down to the designers. Sometime they need to meet deadlines so they leave a lot of content out that they had planed. Or like R*, they leave content out just so they can make more money on DLC. DLC is a big business for designers because they can make it and hand it out straight to the consumer, which cuts out the middle man, and helps them earn a little more.

My aspiration is to become a game artist/level designer, and i am a gamer, so i can sort of sympathize with both sides of the story.

I'll pay whatever it takes to have a game if it gives me months of enjoyment, I mean I only bought my PS3 so I could play GTA4. Luckily it turned out to have more benefits than just having GTA4, but in effect I paid 350 just for the game.
DiO
QUOTE (DuPz0r @ Sep 16 2009, 04:46 AM) *
My aspiration is to become a game artist/level designer, and i am a gamer, so i can sort of sympathize with both sides of the story.



Please never resort to using invisible walls....please.
Massacre
QUOTE (Handsome B. Wonderful @ Sep 17 2009, 04:32 AM) *
Not good when you only have a shitty 5gb a month interweb connection.

Good to know I'm not alone.
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