There has always been great discussions of children, elderly or animals in GTA games. Here is my take on the three topics. These are purly my opinions and I don't intend to argue what someone may have posted elsewere. Should kids, the elderly, and animals be in a future GTA game?
I am against this. Not only are kids the most useless characters and waste of development time, they would probably be un-killable anyways. In Fable 2 there were children, but you were able to interact with them. What possible interaction would you want to have with children in GTA? Putting kids in the next game would just create even more unnecessary controversy about the GTA franchise. Now if kids where able to be killed and run over, the game would probably be refused to be sold in many -- if not all -- retailers. So it's either put kids in the game and make them invincible, then fans would bitch that you can't hurt them. Or put them in the game, make then real so you can run them over etc and the game would never be sold. I say just keep children out of games.
The way I see it, most old people never go outside anyways or they all live in old folks homes. I have old people living all around me on my street, and the only time they go outside is to put the garbage out to the curb, get the newspaper, or drive to the nearest grocery store to buy food. So having old people walking around on the street would be a unrealistic (but who players games for realism anyways). What I mean is, it wouldn't be logical. Therefore it won't happen. Frankly, I think the time Rockstar could spend creating old people and children could be better used in other areas to help polish the game.
This is an interesting one because animals were seen in Far Cry and you could kill them. Also in Call of Duty WaW they had dogs that would attack you. Both games were rated M. In GTA, I could see a possible senario where there is a zoo and you could shoot animals. But that again raises the arguement that making the zoo could be time spent somewhere else in the game. The same with people walking their dogs. However, I thought that the idea of dogs were pretty cool in WaW and in future GTA games it would be fun to have a mission where dogs were unleashed at you. Or perhaps a dog could follow you, kind of like in Fallout. You could leave it in your appartment, take it with you and he could bit people that attack you, and the dog could also be killed, in which case you buy a new one. These senarios seem pretty cool, but doesn't sound like something that would ever be in a GTA game.
Kids: Against them
Animals: Nuetral, wouldn't mind either way