QUOTE(Liquidice @ Aug 14 2008, 03:31 PM) [snapback]1459428[/snapback]
QUOTE(Zen @ Aug 14 2008, 02:10 PM) [snapback]1459423[/snapback]
I think the way The Getaway executed their storyline was fantastic:
Play missions from the standpoint of one person, then more missions as a different person..sometimes even crossing paths. That was fantastic and it'd be interesting if something like that came up in GTA.
Damn i thurt i had a slightly unique idea, never played Gataway so i didnt know this!!!
but im glad ive got support off people for this idea rather then the "WHAT THE FUCK? THAT WONT WORK?!"
so i was looking for a topic about san andreas stories to sugest something similar. so first is brian, building up stats and playing he's part of the story. building up stats means that you do side missions but not on a "full-lenght" basis, they have to be splitted with the next character. like the player has to do 50 taxy missions. with brian makes 20 and achieves nitros, while after brian's dead the new character picks things from zero. taxis have no nitros, but doing the rest 30 taxi fares gives nitros and hidraulics (for jumping, but higher jumps than in original san andreas). something like that. now the real problem is when to introduce the second character. brian can live for the first part (until the first blockade is open) so there is enough time to build the second character (and that is from zero: skills, side missions, etc). the side effect might be that it has a short role and players would feel that it wasn't worthed. on the other side brian can die after the first two parts (so the major part of the storyline is played by him), but that might let players with mi9xed feelings. i for one releate with the character verry much, i would feel quite bad for him to die after such a long play time. this might also affect releating with the second character, unles is carl or cj (or other simpathhised character from the series). and this second character is the one to remain after finishing the story, therefore plenty of time to get used with. as for brian i doubt he will be missed, since mission replay was introduced to the series with chinatown wars.
and since i speaked about san andreas stories, i should mention something a guy on a forum (maybe this forum) stated that the computer version holds 1.5 gb of data without the audio. this is less than an umd can hold and is the computer version. that data being everything: the city, the cars, the characters, the scripts. only without any audio. now imagine stripping down poligons, taking out a few cars, a few peds and imagining a san fierro shaked by earthquake, therefore some less buildings and there you have it: san andreas in probably a bit less than 1 gb. one more possibility would be to completely cut the bottom of the ocean, but that means no underwater swim, wich is a big loss for me, since i enjoy swiming underwater. scripting of any kind shouldn't take more than 100-200 mb (that including missions, lots and lots of them!!!, peds and cars behaviour, etc), so there's plenty of room for audio files. 300 mb can hold some 5 or 6 radio stations, and the rest of 300 cutscenes and city audio (peds, ambient and main characters/s).
so i guess san andreas stories doesn't have to come on three umds or choped down, but "in full lenght". it is possible, and i know it only when i think that almost the entire gta4 landed on a ds cartridge.