Can you get in a helicopter? Because if I can get in a helicopter I would own at that game every time, I usually don't play it though... maybe this topic can persuade me, I'll check later to see what you guys do.
Yes, you can use helicopters, they (sometimes) spawn in their respective helipads across the map. Sometimes, they are great for picking up scattered team members and get to the getaway vehicle quickly. The spawn locations are always random, so you may spawn no where near an available chopper.
Sometimes the cops always spawn with a vehicle, yet the the crooks don't always get a vehicle, and the traffic usually scarce. So no cars to find, the police manage to drive to the boss and kill him. I think that is an unfair advantage.
The cops always start in cars. The crooks start in cars during One for All
and on foot in All for One
. There is a setting for traffic at the lobby screen which the host can set. I think you're referring to All for One
play, where the cops roll up out of nowhere while you're running from the shitty spawn location scrambling to find a car (one of the reasons All for One
kind of sucks, more on that below). You can fix all your problems by being a host or only playing in One for All
matches. The only thing you can't fix in either round is the spawn location, sometimes the cops are given a unfair advantage as far as distance away from the crooks. Sometimes, the larger spawn distances work in favor of the crooks.
I'll try to keep this to an epic minimum; but I'm at work and essentially getting paid to look busy.
When I play, I prefer to play a ranked multiplayer game. You don't make much money playing C&C, the payout is split between the team members at the end of the game; but it's nice to get a little cash while having fun. I think there are less noobs in a ranked mode, but this is not always the case.
I prefer One for All
(OFA) over All for One
(AFO) for numerous reasons.
AFO relies solely on the ability of the player designated as the Boss to stay alive. Many of the crook team members do not protect the Boss or assist in transporting him to the getaway vehicle, instead take off on their own, leaving the Boss in the dust. Sometimes, the person designated "Boss" is a moron and ends up dying quick. That can make the games very quick, especially when there are 8 cops firing SMG's at one target. As a cop in AFO, it is very easy to follow the Boss' movements and once a cop player with decent aim gets near the Boss, the game is over. On the HUD, cops can see the crooks (and the boss who is marked with a large target icon) and the crooks cannot see the police at all. The only clue to their approach is the sound of sirens...
OFA makes each crook a target, their own boss, with one life and one chance to make a getaway or take out some police scum. Also, as a cop, you have to be more cautious with taking out the crooks as you only have one life too. There is a strong team element to OFA, but also strong need for individual survival, even at the expense of your teammates (but never the getaway vehicle). A larger element of strategy goes into collecting weapons, armor and vehicle for the chase about to ensue. Should you fail to prepare and get killed by the opposing team, you have the option to spectate the actions of your teammates and enemies as they finish up the round. If you leave the round after dying, you will not participate in any remaining rounds and forfeit your portion of the cash collected from playing. On the HUD in OFA, the cops can see all the crooks and the crooks can only see the cops when they get within a certain vicinity of them.
I'll post more about my One for All
strategy in a little while.