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Korben
Hi All

I have been trying to get 100% completed. I have been through various guides, and done everything I need to do, but I am stuck on 95%. I have read in one guide that you need to do certain missions (phone mission) before doing others or you can't get 100%. Does anyone know if this is true or not?

Thanks
killjoy.rujoy?
There's a mission where you hafta kill Kenji on the rooftop of the parking arcade(near the eventual(previous)(?) thumbup.gif LCS safehouse on Staunton).DON'T KILL HIM ph34r.gif IF YOU HAVEN'T FINISHED HIS (Kenji's Casino) MISSION STRAND!This is likely your problem...go back and finish the casino missions and continue from that point...ahh,love that lost time and effort sad.gif wallbash_red.gif ...>>>edit:the phone missions can be done at anytime,as soon as the phone starts ringin'.They are not part of the main story line and their completion sequence is irrelavent.
Korben
QUOTE(killjoy.rujoy? @ Aug 15 2006, 08:25 PM) [snapback]1217553[/snapback]

There's a mission where you hafta kill Kenji on the rooftop of the parking arcade(near the eventual(previous)(?) thumbup.gif LCS safehouse on Staunton).DON'T KILL HIM ph34r.gif IF YOU HAVEN'T FINISHED HIS (Kenji's Casino) MISSION STRAND!This is likely your problem...go back and finish the casino missions and continue from that point...ahh,love that lost time and effort


Stupid damn sh**ty, w**k, fu**ing, bas**rd, son of a whore of a game.

There you go, I feel better now.

Well as I don't ever keep more than 2 save games, I will have to start from 0% again. Im not even a big fan of GTA 3, so I doubt I will even bother for a long time.

Thanks for the info.

Korben
killjoy.rujoy?
...always a pleasure to help out another veteran. wallbash_red.gif
I just replayed GTAIII myself after LCS.It's been years...but I liked III better(ready for the flames tongue.gif ).
...ahh,you can snipe almost everyone from the east overpass on the kill Kenji mission.Then you can drive up and run over the rest...saving Kenji for last so you can b!tch slap him up some. clap.gif ohmy.gif
I always do 10 to 15 % in each save slot,so at the 8th slot is the game end.This makes going back to certain missions easier. thumbup.gif
I think the spanked up bombers make it worth the replay! roll2.gif
...>>>edit oh,it's easier to do the phone missions when you 1st get them...so your not racing through St.Marks with a Mafia hate on for you! ph34r.gif
TommyVercettiPizza
Why is the kill Kenji mission even available until you've finished his missions? It should say 'Come back when you've completed Kenji's missions' or something. It's very poor planning to allow such an game-ruining glitch in such an otherwise excellent game.
6 shooter
QUOTE(killjoy.rujoy? @ Aug 16 2006, 05:48 PM) [snapback]1218022[/snapback]
...always a pleasure to help out another veteran. wallbash_red.gif
I just replayed GTAIII myself after LCS.It's been years...but I liked III better(ready for the flames tongue.gif ).


I have a soft spot for GTA III. It was the first GTA game I played and I dare say neither VC nor even SA managed to create unique atmosphere equal to the gloomy and eerie one in GTA III. SA had some other advantages, of course (whereas VC in my opinion had none).

QUOTE
Why is the kill Kenji mission even available until you've finished his missions? It should say 'Come back when you've completed Kenji's missions' or something. It's very poor planning to allow such an game-ruining glitch in such an otherwise excellent game.


...said someone for whom it all started from GTA SA, am I right? tongue.gif Come on, it was the freedom factor in the game. In SA R* chose to prevent such 'mission omissions', but which way is better? IDK myself.
killjoy.rujoy?
QUOTE(6 shooter @ Jun 19 2007, 12:47 PM) [snapback]1338188[/snapback]
I dare say neither VC nor even SA managed to create unique atmosphere equal to the gloomy and eerie one in GTA III. SA had some other advantages, of course (whereas VC in my opinion had none).

QUOTE
Why is the kill Kenji mission even available until you've finished his missions? It should say 'Come back when you've completed Kenji's missions' or something. It's very poor planning to allow such an game-ruining glitch in such an otherwise excellent game.


...said someone for whom it all started from GTA SA, am I right? tongue.gif Come on, it was the freedom factor in the game. In SA R* chose to prevent such 'mission omissions', but which way is better? IDK myself.



Yeah! Until you finally got to Shoreside Vale.The first time I visited it was bright and sunny...a stunning change! clap.gif

The replay value of the game,if you do kill Kenji too early,is greatly heightened when you get to do new missions.
I still play around in III,especially Dodo flying...while waitin' on someone or something thumbup.gif
§ynch
QUOTE(killjoy.rujoy? @ Jun 21 2007, 07:04 AM) [snapback]1338764[/snapback]
I still play around in III,especially Dodo flying...while waitin' on someone or something thumbup.gif

I will always love GTAIII. After 100%, whether it be DoDo flying,
or just sniping Colombians, or doing the Staunton construction yard 3-way fights.
That game rules, there is something about it.

I still go back to Saint Marks even, for a snipe or a Rhino Tank drive-by.
It's an awesome place to hang.

That is, if it was played through properly, the after-100% result can still be fun.
HELMET
GTAIII is really fun still. You can even still do the phone missions if you want too.
6 shooter
QUOTE(killjoy.rujoy? @ Jun 21 2007, 04:04 PM) [snapback]1338764[/snapback]
QUOTE(6 shooter @ Jun 19 2007, 12:47 PM) [snapback]1338188[/snapback]
I dare say neither VC nor even SA managed to create unique atmosphere equal to the gloomy and eerie one in GTA III. SA had some other advantages, of course (whereas VC in my opinion had none).

Yeah! Until you finally got to Shoreside Vale.The first time I visited it was bright and sunny...a stunning change! clap.gif


Yeah, but there is one thing I don't like about SV - it's that it only has a few phone missions and hidden challenges, no main plot missions save for 'The Exchange'. That's a shame, you've been waiting to unlock the 3rd island for so long and then you head to the Colombian mansion, pass the mission and there go the credits... (that was how it was for me the 1st time I played of course, now I always do the car deliveries, phone missions and other challenges, 4x4 being the coolest thing on SV I think).
§ynch
QUOTE(6 shooter @ Jun 24 2007, 11:55 PM) [snapback]1339754[/snapback]
one thing I don't like about SV - it's that it only has a few phone missions and hidden challenges, no main plot missions save for 'The Exchange'. That's a shame, you've been waiting to unlock the 3rd island for so long and then you head to the Colombian mansion, pass the mission and there go the credits... (that was how it was for me the 1st time I played of course, now I always do the car deliveries, phone missions and other challenges, 4x4 being the coolest thing on SV I think).
So, you don't you remember the storyline mission where you go and join the Yakuza, take out the Colombians?
Basically a decoy.....that mission is so fun, and so funny. After you pass, the Yakuza start talking to you in Japanese.
They will keep doing it until you leave the parking lot, and then they vanish.

Also the gold bullion storyline mission, quite fun as well. What a crappy vehicle.

S.A.M. ....quite a memory there, not anyone's favorite mission.
God that thing blows, even after sniping all the Colombians first....

The D-Ice storyline missions are great.

The Unique Jumps there are awesome, some are quite challenging. I love those.

GRIPPED!!!! <---That is the grand finale of off-road missions.....Shoreside Vale.

The RC Car behind the safe house is great, much harder than the Yakuza one in Staunton,
or the Diablo and Mafia ones in Portland...

I hang around Shoreside Vale alot when I first get there.
It does seem to go fast, but maybe that is because there is only 1 Vigilante Mission left, (final 2 stars)
only 1/3 of the Firefighter left, a few Uniques, Hidden Packages, the off-road ....

"The Exchange" is so easy.
6 shooter
QUOTE(§ynchronizer @ Jun 25 2007, 09:57 PM) [snapback]1339922[/snapback]
QUOTE(6 shooter @ Jun 24 2007, 11:55 PM) [snapback]1339754[/snapback]
one thing I don't like about SV - it's that it only has a few phone missions and hidden challenges, no main plot missions save for 'The Exchange'. That's a shame, you've been waiting to unlock the 3rd island for so long and then you head to the Colombian mansion, pass the mission and there go the credits... (that was how it was for me the 1st time I played of course, now I always do the car deliveries, phone missions and other challenges, 4x4 being the coolest thing on SV I think).
So, you don't you remember the storyline mission where you go and join the Yakuza, take out the Colombians?
Basically a decoy.....that mission is so fun, and so funny. After you pass, the Yakuza start talking to you in Japanese.
They will keep doing it until you leave the parking lot, and then they vanish.


Also the gold bullion storyline mission, quite fun as well. What a crappy vehicle.

S.A.M. ....quite a memory there, not anyone's favorite mission.
God that thing blows, even after sniping all the Colombians first....


The D-Ice storyline missions are great.

The Unique Jumps there are awesome, some are quite challenging. I love those.

GRIPPED!!!! <---That is the grand finale of off-road missions.....Shoreside Vale.

The RC Car behind the safe house is great, much harder than the Yakuza one in Staunton,
or the Diablo and Mafia ones in Portland...

I hang around Shoreside Vale alot when I first get there.
It does seem to go fast, but maybe that is because there is only 1 Vigilante Mission left, (final 2 stars)
only 1/3 of the Firefighter left, a few Uniques, Hidden Packages, the off-road ....

"The Exchange" is so easy.


The ones in bold are missions from Staunton Island, the others are either phone missions or hidden challenges, which I have mentioned.
TommyVercettiPizza
Yeah it's weird how there were no real bosses located on SV. One of the mansions could have been the home of a story mission strand, rather than just random miscellaneous phonebox and side missions.
§ynch
QUOTE(Starkey @ Jun 26 2007, 12:50 PM) [snapback]1340208[/snapback]
Yeah it's weird how there were no real bosses located on SV.
One of the mansions could have been the home of a story mission strand,
rather than just random miscellaneous phonebox and side missions.
They could've done alot, differently. Would've been cool if they had.
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