QUOTE(bOnEs @ Mar 1 2009, 08:51 AM) [snapback]1487906[/snapback]
the game for the most part, doesn't reset any items or containers...
I've noticed over and over, as I spend a detailed amount of time
looting every single thing from every location. This may be boring for most,
but it's the difference in how I always end up nearing 50,000 caps per game.
Going back to known-completely-looted locations, many of the crates
will spawn new contents, such as cups, packs of smokes etc. and this
has nothing to do with the 'extra caps' or 'extra ammo' type perks, which
I never take. Lockers will do this as well. I've gone back to SO many locations,
and known emptied containers spawn new contents.
Just a little detail for the new players of the game....it happens, items reset.
QUOTE(Massacre @ Mar 1 2009, 10:10 AM) [snapback]1487923[/snapback]
I noticed a couple things on my long journey, though: 1. Are all hunters friendly? On the way back to Megaton, I spotted two groups of hunters (or it could have been the same group twice) that appeared as enemies on my radar. Are there friendly and hostile hunters, or do they start hating me at some point? and 2. Some jerkoff named Sam Warwick started chasing me, who is he? I lost him when he got sidetracked going after a scavenger, but I think I'm going to hunt him down now that I have ammo.
Thanks for the praise, Synch, and thanks for suggesting I download Anchorage. I fucking love this game!
No worries, you deserved it. In my first game it took like what seemed an hour to get from Vault 101
to Megaton due to being so over-encumbered. It is another reason to take the strong back perk early as possible.
Sure you can use all those companions and such and even learn stashing, but it takes a long journey at
a snail's pace to realize what you are trying to accomplish.....is 1,000 lbs of just old books worth it?
Maybe, maybe not. However, once you know all the traders, have discounts such as Rivet City, where one
particular vendor will have a double-discount, thanks to both Moira and Danvers, it makes sense to focus.
If you just want to barter for food, ammo, and meds, then this is another learning experience.
With bartering for food, meds, and ammo, you will never be short of Stimpacks or Ammo.
That is like money in this game, to me. So we have all been over-encumbered and hate it, but you can
always learn, what you really want out of that journey, whether it be a stash, money, or bartered safety items.
I am glad to read that you enjoyed Operation: Anchorage, it was very cool.Sam Warrick
was a joke to me, every play-through, I killed him without him barely even fighting back.
One of the other rarer random encounters is the Wasteland Vendor, who's head is rolling around and he
talks to you like a preacher, then keels over right there! What he is talking about, and what his Wasteland Note
details, is basically, what is going on with the Oasis Side Quest.
One of my favorite random encounters will only happen after passing the Wasteland Survival Guide Side Quest.
It for me both times, was a woman, who thanks you for your devotion to the book, swears by using it,
then gets killed by RadScorps L0L. Looting her provides you with another copy of the book.Hunters
- Wasteland Settler-looking ones will sell you meat that you have to cook yourself,
like squirrel, mirelurk, etc. those are the good ones, you'll lose karma for killing them.
Other merc type looking hunters, offering you meat that is labeled Strange Meat,
are the cannibals. Cannibals, such as the ghoul Gallo, and a certain town's families.
By the way, after you complete that certain town's families mini-quest, "Our Little Secret"....
the Strange Meat Hunters turn hostile on you. Have seen this every time I've played through the game.Strange Meat
- It does not just have a purpose in this game for bad karma and cannibal perk players.
Little Lamplight kids survive on the special Cave Fungus that grows in there. The doctor will offer you
to trade strange meat or Buffout for the fungus which acts like Rad-Away to us for curing radiation.
You'll have to approve the deal through MacReady, however, it is Eclair
, that gives you the real story.
In the Food Section of Lamplight, Eclair will explain the elder mungos' dead bodies in the cave originally
was where the fungus started growing. He says they think it was dead bodies because feeding the fungus
"Strange Meat" really makes it go crazy and the fungus eats it up. So they can use any if you have some.
That deal will bring up the "re-negotiate" dialog with MacReady, as it goes straight to their source of fungus/food.
For me, any Strange Meat goes to Eclair, and any extra Buffout goes to Sally/Lucy whatever her name is I forget. The doctor.
You'll get Cave Fungus in return, just another interesting barter item in the game, helps against rads.
While you're down there, don't forget to find and talk with Biwwy
and barter for his Wazer Wifle.