QUOTE(bOnEs @ Sep 1 2009, 07:58 AM) [snapback]1520328[/snapback]
jesus christ!! guess what i fight outside of megaton now?! 1 giant soldier ant, 3 raiders, 1 robobrain and 1 yao guai... and yes deputy weld kept respawning as well... he's been killed before but, now he regenerates just like everyone else out there... lol, it's turning into a warzone out there!! i feel bad for the caravans... at least the raiders help out with the yao guai, soldier ant, and robobrain...
and i found something that just further cements my decision to use the tepid sewer as home... upon further investigation, i found a workbench down there!! it's near the other end of the sewer but, it's there!! the only knock i had on the place was no workbench but, i can't say that anymore... and although it takes a while to reach, it's still an awesome find... it's now officially the "perfect place" to call home...
Back on my first game as evil, it was Deathclaws and Sentry Bots attacking Megaton.
Weld would re-spawn occasionally, but Stockholm was dead, as was all the caravans.
Also dead on that game, Simms and Walter. That's about the time I found out
everything (negative) I did in Megaton affected the town. I proved it over and over.
On the last 3 games playing good, none of that shit ever happens, and I still get
to blow the fuck out of everything else and kill anyone I want. Easy to regain good karma.
I like Rocksalt's area, and if it weren't for the Mirelurk-infested area next door,
I would say it is just about perfect for you. But, I know you hatin' the lurks bro.
Tepid Sewers has a work bench in the back, but so do many other places that
are completely inhabitable. Since you guys started talking about it, I've found
so many places that could work for what you are trying to do. Most of the power
stations and towers would work, as well as many rubbled out buildings and hotels.
There is quite a few ghetto houses by Tenpenny with beds, and all the sewers
and Warrington have work benches. Probably the only places that wouldn't work out
is Old Olney, and the Deathclaw Sanctuary, or a DC Metro area with frequent mutants.
Try the Raid Shack! L0L while it looks just like any or all of the houses in Minefield
(Another perfect location for you) the Raid Shack is one of the few houses that
will only re-spawn Raiders if you go away for a long time. It is a classic place.
Due south of Wheaton Armory, in the suburbia behind Bethesda Ruins.
When you first find that place it is like a creepy movie.
If you haven't seen it I will try and take screens of it before I d/l Zeta.
Coming up on Mothership Zeta maybe tomorrow...
I've done or found pretty much everything else in the game.
@Analog: Re-load the last good save where Tenpenny doesn't freeze.