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DuPz0r
Creating An Abstract Render, By DuPz0r


There are many ways of creating abstract renders, because they're abstract, there isn't a specific way of making them.

This is how i would go about making a simple one.
I'll show you the process involved, and Then you can use them as brushes, or just use them in your work.

This should only take about 5-10 minutes to make.

Step 1:
Well the most obvious thing would be, your going to need a 3d program to do this.
3D Studio Max, Blender 3D, Maya are just a couple of the populer ones.

Step 2:
Well, as i'm using 3dsmax, and you could be using something else, your going to have to know the basics about what your using.

Step 3:
Ok, lets start.
Create a Sphere, in the middle of the grid.
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Step 4:
Make your sphere about 22cm (you don't have to, but try to keep it small for now.)
And Give it about 40 Segments.
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Step 5:
Right Click your sphere, and click Convert to> Editable Poly (basicly turn it into an editable polygon mesh.)
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Step 6:
On your Modify Window to the right, open the Editable Poly submenu, and click on polygon. This will allow you to edit the sphere's polygons.
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Step 7:
Using your mouse and holding the Control key, click on a thew polygons.
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Step 8:
Once you've picked some, Right click and choose Extrude, this will bring the polygons out, whilst making new ones for the new faces.
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It should look something like this:
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Step 9:
Keeping the polys Selected, Right click once again, and this time choose Bevel.
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Make the ends spikey, Like This:
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Step 10:
Select Your spikes, and right click again, choose rotate.
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Step 11: Using This tool, move the spikes in random directions, untill you are happy with your shape.
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Step 12:
Now on your modify window, choose Vertex (this will allow you to modify all the corners)
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Step 13:
Pick some of the vertices, from the spike ends, or from where ever you want.
Using the Extrude Tool (right click> Extrude) Mess around with the vertices untill you like what you see.
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Step 14:
In the bottom right corner click the min/max toggle for the perspective window, so you have a lagre view of the render.
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Step 15:
Using the arc rotate tool at the bottom right corner, move the 3d model around, till you find a good viewing perspective.
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Step 16:
Change the color of the render to something bright, so it doesn't blend with the background (unless its already a bright color)
by clicking on the color box at the top of the modify panel.
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Step 17:
Click on the Rendering Button along the main toolbar at the top, to bring up the rendering window.
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Step 18:
Now click on the button at the bottom that says render, this will render your abstract model.
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Step 19:
Print Screen, bring your render up in Photoshop, and cut your render out.
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Step 20:
Make your render grey again, by removing the saturation.
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Step 21:
Save your render, and now you can use it as you wish.

Here's a couple of examples:
http://img93.echo.cx/img93/9728/abstractre...epexample3k.jpg
http://img93.echo.cx/img93/5821/abstractre...epexample29.jpg

FX
great tut 8/10
Fanatica Unleashed
Thats complicated... But a great tut! 8/10

I'll get hold of one of those 3D programs then I'll have a go myself!
smile.gif
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