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> camera tracking test, 1st test with some new software
ctlfreak
post Dec 16 2010, 07:03 AM
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This is the 1st test i did. its by far not perfect. i did almost no post work aside from dopping a generic grain on there which in hind site i should have tweaked cause it makes the model jitter to much. i also got lazy and used no track markers so the floor plane is not perfect and the object moves a touch irregular at times. I am gonna do a real test with markers and will prolly redo the render to shoot for a more realistic scene and add a better reflection map on the table

3d camera tracking test


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ctlfreak
post Dec 16 2010, 08:16 AM
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Yea I know. I was having issues getting the reflection to render with the 3d plane i used to project the shadows and reflection on remaining completely transparent. I just upgraded to the new version of LW so this node based texturing is still new to me im used to the old way they did textures.

I did finally figure it out after i rendered it and made the test video tho so im good now. Ive still got a lot of testing to do on tracking and importing the data. this was just a first attempt. I really should have added markers on the table to make a better track and then removed them in post but it was late and i had a good buzz going and it turned into an impromptu kinda thing. but considering the lack of markers and low light levels it came out way better than i expected.

I think im gonna run an outside test tomorrow morning and do it right and see if i can get a better track out of it.


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