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> The Making Of: Grand Theft Auto
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Pyrocy
post Jul 3 2006, 11:41 PM
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This article was too damn interesting and thought provoking to pass up. Get ready for some nostalgia because Edge magazine has an awesome online article up about the making of the original Grand Theft Auto...

QUOTE(Edge)
Its early days, however, are somewhat easier to piece together. “The original idea was to create a game based in a living city,” remembers DMA lyricist and PR head Brian Baglow. “The idea was to build an active environment that could react to the player and where there were consequences to their actions.”


The article gets juicier as it details the frustrations that went amongst the DMA Designs' (now Rockstar North) designers. thumbup.gif


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DuPz0r
post Jul 4 2006, 12:15 AM
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Thats was nice to read smile.gif I love gta!

[spoiler]
QUOTE
The series that resulted has been copied countless times, but few imitators have stoppped to think that the secret to its success may lie in the process, not the product.


Thats got it in the bag, QFT[/spoiler]

This post has been edited by DuPz0r™: Jul 4 2006, 12:37 AM


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0bs3n3
post Jul 4 2006, 12:54 AM
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Race 'n' Chase, what a shitty name. Imagine if it went ahead then we would be on RNCGuides.com.
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HB~Sauce
post Jul 4 2006, 03:56 AM
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QUOTE(0bs3n3 @ Jul 3 2006, 06:51 PM) [snapback]1189136[/snapback]

Race 'n' Chase, what a shitty name. Imagine if it went ahead then we would be on RNCGuides.com.



If it was called Race 'n' Chase, would we even have a RNCGuides.com?


Anyways, that article makes me wanna go buy the original GTA's and play them.


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Sayyan Kotor
post Jul 4 2006, 04:56 PM
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“I sat through heated design meetings, which resulted in tears. Screaming, punches and arguments were common.”

They where actually developing a game where you use flower power guns to save the world, but they found the meatings more fun, so they developed a game around it.


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Un-Amurikan Bast...
post Jul 5 2006, 08:09 AM
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QUOTE(tourdepain @ Jul 3 2006, 11:53 PM) [snapback]1189187[/snapback]

QUOTE(0bs3n3 @ Jul 3 2006, 06:51 PM) [snapback]1189136[/snapback]

Race 'n' Chase, what a shitty name. Imagine if it went ahead then we would be on RNCGuides.com.



If it was called Race 'n' Chase, would we even have a RNCGuides.com?


Anyways, that article makes me wanna go buy the original GTA's and play them.

"If we stayed with the original plan, GTA would have been a flop"...


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DuPz0r
post Jul 5 2006, 01:17 PM
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I like the idea of a Isometric gta, but im glad they produced what they did at the time. Was the most realistic game to come out at the time.


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Amis
post Jul 6 2006, 08:57 AM
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And still is, and it gets better and better all the time (can't wait till GTA IV)


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Un-Amurikan Bast...
post Jul 6 2006, 09:50 AM
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Technically, you could say DRIVER: PL is the more realistic one, but it isn't any fun sleep.gif...


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QUOTE(Styx)
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alooper21
post Jul 7 2006, 05:39 AM
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QUOTE(0bs3n3 @ Jul 4 2006, 05:51 AM) [snapback]1189136[/snapback]

Anyways, that article makes me wanna go buy the original GTA's and play them.


no need to buy, just go to rockstar's web page and download the classic gta 1 and 2 for free wink.gif

This post has been edited by alooper21: Jul 7 2006, 05:41 AM


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Un-Amurikan Bast...
post Jul 7 2006, 07:53 AM
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I found a copy of GTA II in my sock drawer mellow.gif...it isn't mine, and it's just the disk with no case or anything; I don't know whos it is or how it got there...

Good article though...just goes to show that the making of the game proves more important than the quality of the game itself...

This post has been edited by Un-Amärikin Bastard: Jul 7 2006, 07:53 AM


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QUOTE(Styx)
Dancin' on a landmine baby one leg left, I can still crawl and I'm not dead yet. You better get a bigger gun, I'm not dead yet.


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DiO
post Jul 10 2006, 12:47 AM
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Though they cant say who can take credit for the success of gta. You can tell R* kept the same work ethic that DMA Design had for the original game.

You can see when

[spoiler]

QUOTE(article)
“We could not compete graphically with, say, Ridge Racer, so we were banking on the fact that the game was radical in terms of gameplay and its edgy content.


the same goes with current gtas. the graphics arent up to par with whats out there, but the gameplay over-powers that fact to produce an awsome game. you get lost in the game and after playing for 10 mins you dont notice the lower end graphics
[/spoiler]


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DuPz0r
post Jul 10 2006, 09:31 PM
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QUOTE(Destruction-Overdrive @ Jul 10 2006, 03:44 AM) [snapback]1192991[/snapback]

Though they cant say who can take credit for the success of gta. You can tell R* kept the same work ethic that DMA Design had for the original game.

You can see when

[spoiler]

QUOTE(article)
“We could not compete graphically with, say, Ridge Racer, so we were banking on the fact that the game was radical in terms of gameplay and its edgy content.


the same goes with current gtas. the graphics arent up to par with whats out there, but the gameplay over-powers that fact to produce an awsome game. you get lost in the game and after playing for 10 mins you dont notice the lower end graphics
[/spoiler]


QFT

I Love how GTA games feel, there isnt any game like it, that pull you onto the city and makes you feel like you are doing the mission/tasks for the mob leaders. There's just something about that, that is so appealing and i dont understand why...

This post has been edited by DuPz0r™: Jul 10 2006, 09:31 PM


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DiO
post Jul 11 2006, 12:11 AM
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QUOTE(DuPz0r™ @ Jul 10 2006, 05:28 PM) [snapback]1193533[/snapback]

QUOTE(Destruction-Overdrive @ Jul 10 2006, 03:44 AM) [snapback]1192991[/snapback]

Though they cant say who can take credit for the success of gta. You can tell R* kept the same work ethic that DMA Design had for the original game.

You can see when

[spoiler]

QUOTE(article)
“We could not compete graphically with, say, Ridge Racer, so we were banking on the fact that the game was radical in terms of gameplay and its edgy content.


the same goes with current gtas. the graphics arent up to par with whats out there, but the gameplay over-powers that fact to produce an awsome game. you get lost in the game and after playing for 10 mins you dont notice the lower end graphics
[/spoiler]


QFT

I Love how GTA games feel, there isnt any game like it, that pull you onto the city and makes you feel like you are doing the mission/tasks for the mob leaders. There's just something about that, that is so appealing and i dont understand why...


QTF smile.gif

i kno exactly what your talking about. /\ those are words of a ture gta fan.


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