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> DuPz' Corner!, My blog - from newby to (hopefully) Professional.
DuPz0r
post Oct 18 2010, 03:58 PM
Post #181


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A small two week project at uni.
Corner room.



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TreeFitty
post Oct 18 2010, 04:12 PM
Post #182


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Very gritty. (in a good way)


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DuPz0r
post Oct 20 2010, 01:33 PM
Post #183


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Thanks Fitty.

Here is the finished project, crit would be nice.

Concept:

To be honest it was a last minute rush!

Wire Frame:

17k polys (Not bad)

With a bit of post production, this is the final outcome.
Render:


This post has been edited by DuPz0r: Oct 20 2010, 01:36 PM


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Massacre
post Oct 20 2010, 04:57 PM
Post #184


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The wall with the light on it looks crazy realistic...


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QUOTE (Darth Sexy @ Sep 12 2009, 03:43 AM) *
Massacre, you make me look like a rational, moral, kind person.
QUOTE (Marney1 @ Oct 26 2009, 01:22 PM) *
Massacre - What you've just posted is sick and disturbing...
QUOTE (ViceMan @ Jan 17 2010, 04:22 PM) *
When Massacre is around, everything is violated... Whether it likes it or not.
QUOTE (ViceMan @ Mar 6 2011, 09:40 AM) *
Whenever I think of "human resources" Massacre immediately springs to mind.


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Marney1
post Oct 20 2010, 05:35 PM
Post #185


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QUOTE (DuPz0r @ Oct 18 2010, 04:58 PM) *
A small two week project at uni.
Corner room.


THAT ^ Is fucking brilliant! cool.gif
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DuPz0r
post Nov 4 2010, 07:04 PM
Post #186


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I'm working on a game designed by me at the moment.



















That's all i have so far... I need to put it all into a folder along with the narratology and level design breakdown.


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Massacre
post Nov 4 2010, 07:29 PM
Post #187


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Gay-pose heavy weapons guy ftw.


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QUOTE (Darth Sexy @ Sep 12 2009, 03:43 AM) *
Massacre, you make me look like a rational, moral, kind person.
QUOTE (Marney1 @ Oct 26 2009, 01:22 PM) *
Massacre - What you've just posted is sick and disturbing...
QUOTE (ViceMan @ Jan 17 2010, 04:22 PM) *
When Massacre is around, everything is violated... Whether it likes it or not.
QUOTE (ViceMan @ Mar 6 2011, 09:40 AM) *
Whenever I think of "human resources" Massacre immediately springs to mind.


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DuPz0r
post Nov 6 2010, 10:53 AM
Post #188


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Lol, reminds me of my gay rig worker XD.png

Here is a quick church i've made.






This post has been edited by DuPz0r: Nov 10 2010, 09:07 AM


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demon
post Nov 12 2010, 02:57 AM
Post #189


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QUOTE (DuPz0r @ Oct 18 2010, 04:58 PM) *
A small two week project at uni.
Corner room.


Very good. I think this is the one I like most. But the lighting looks a little unrealistic, the wall is illuminated close to the light, and then suddenly is dark.



QUOTE (DuPz0r @ Oct 20 2010, 02:33 PM) *
With a bit of post production, this is the final outcome.
Render:

This is also very good, the light from the wall lamp looks realistic.


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The new GTA 5 website. GTA 5 forums.
QUOTE (Marney1 @ Jan 31 2010, 06:37 AM) *

That's for you ^
Use it in your sig or avatar because you are very special.

QUOTE (TF)
for being a little bitch
Edited by TF.
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DuPz0r
post Nov 29 2010, 05:32 PM
Post #190


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Here are some assets i made for in-game using the Unreal Engine. I first have to make a high poly version and then a low poly version. This applies in the games industry too.

Here is my first Game asset creation. It is based on a WW2 German Oil Lamp.


Here is the High Poly model. It is around 450k Polys (quads).




This is the low poly Mesh. 236 polys (Tri's)



And this is the Textured model in 3DSMax.



Here is the in-game/real-time version.




Here is my second Asset. It is one of those transformers that usually sit in a fenced "danger of death" areas.

Here is the high poly. It is around 650,000 polys (quads)



Here is the low poly. It's exactly 2k polys (brief max requirements)



...And textured 1k modular:



And finally, the realtime render; The fence, floor and sky are UDK presets.



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Marney1
post Nov 30 2010, 12:19 AM
Post #191


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I love this thread, creativity is a fine thing.
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DuPz0r
post Dec 12 2010, 06:44 PM
Post #192


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Here is a low poly in-game model i'm doing of an old sub interior. still need quite alot of work, but i thought i may as well post my progress.




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Marney1
post Dec 12 2010, 07:23 PM
Post #193


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@DuPz0r You need to update your bio to show you've got experience working with the likes of the Unreal Engine etc. Just saying. wink.gif
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DuPz0r
post Dec 14 2010, 04:17 PM
Post #194


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Yeah true, i've neglected my portfolio page for a while. i just bought my domain
CODE
www.chrisbush.co.uk
but don't have a host yet. But i will hopefully get a nice flashy website up and running at some point.

Here is a construction Shot of my finished level:


And here is a playable in-game version which took me ages to import it all. i still need to work on the texture setup and lighting a bit more, but meh for now.


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Marney1
post Dec 14 2010, 06:10 PM
Post #195


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Was the .com taken?
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DuPz0r
post Dec 14 2010, 08:54 PM
Post #196


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QUOTE (Marney1 @ Dec 14 2010, 06:10 PM) *
Was the .com taken?


Nah it wasn't, it was just five times more expensive lol.


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ctlfreak
post Dec 16 2010, 06:37 AM
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its been so long since i was here, you have gotten so much better, not saying u sucked or anything, but wow your work is getting better by leaps and bounds every model i see. awesome job.

hell i may need to hire you for some backgrounds for plate shots on some movie stuff ive got in the works


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DuPz0r
post Dec 16 2010, 10:39 PM
Post #198


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Here is a self portrait i had to do as a project for Uni. I'm pretty weak at character modelling, but this is the best I've done so far i guess.



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TreeFitty
post Dec 16 2010, 11:20 PM
Post #199


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^creepy....


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People say I'm crazy for running into burning buildings. I say I'm crazy because I do it for free.
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Marney1
post Dec 16 2010, 11:23 PM
Post #200


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Actually, that's a pretty good likeness. It could do with some tweaks but I'm not knocking it, it just proves your work is progressing. cool.gif
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